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Kameliya Minkova
Kameliya Minkova
Character Designer
Sofia, Bulgaria

Summary

I am a Senior Concept Artist specializing in Character and Prop Design, with a passion for world-building. I have a proven track record of creating functional characters in compelling worlds for AAA game studios, both in-house and remotely. With experience in mentoring studio interns and teaching at the university level, I enjoy sharing knowledge and supporting the growth of other artists. Holding a degree in Architecture, I bring a unique design perspective to my work, along with experience in storyboarding to help visualize and structure narratives

Known for my easy-going nature, I thrive in collaborative environments and help foster positive team dynamics. Based in Bulgaria (EU), I am seeking remote or freelance opportunities to contribute my abilities to dynamic projects. With strong communication and problem-solving skills, I am eager to contribute to cutting-edge teams and organizations worldwide.

Skills

Concept ArtIllustrationStoryboardingCharacter DesignArchitectural DesignVisual DevelopmentGraphic DesignCostume Design

Software proficiency

Photoshop
Photoshop
Premiere
Premiere
3ds Max
3ds Max

Productions

    • Video Game
      BLOCKLORDS
    • Year
      2023
    • Role
      Concept Art - Character and Environment
    • Company
      Metaking
    • Video Game
      Almighty: Kill your Gods
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Runwild Entertainment
    • Board & Card Games
      Lara Croft's Tomb Raiders - official RPG rulebook
    • Year
      2022
    • Role
      Illustrator
    • Company
      Crystal Dynamics
    • Video Game
      Total War: WARHAMMER III
    • Year
      2021
    • Role
      Concept Artist - Character Design, Prop Design and VFX Design
    • Company
      Creative Assembly
    • Video Game
      Total War: THREE KINGDOMS DLC
    • Year
      2019
    • Role
      UI Illustration polish
    • Company
      Creative Assembly
    • Video Game
      Total War: WARHAMMER II - The Hunter & The Beast
    • Year
      2019
    • Role
      Concept Artist - Character and VFX
    • Company
      Creative Assembly
    • Video Game
      Total War: ELYSIUM
    • Year
      2020
    • Role
      Illustration and Concept Art
    • Company
      Creative Assembly
    • Video Game
      Total War: ARENA
    • Year
      2018
    • Role
      Character Concept Artist
    • Company
      Creative Assembly
    • Book
      Chaos Battletome: Khorne Bloodbound
    • Year
      2017
    • Role
      Illustrator
    • Company
      Games Workshop
    • Book
      Order Battletome Seraphon
    • Year
      2017
    • Role
      Illustrator
    • Company
      Games Workshop
    • Movie
      Crumble
    • Year
      2016
    • Role
      Storyboard Artist
    • Company
      Dark Psyche

Experience

  • Concept artist and Illustrator at Freelance
    October 2020 - Present

    Clients include Crystal Dynamics, Nexon, Games Workshop, Share Creators and Runwild Entertainment

  • Concept Artist at Creative Assembly
    Horsham, United Kingdom
    May 2018 - October 2020

    During this period I worked on multiple CA titles including Total War Warhammer II DLC and Total War Elysium. I Continued doing Character Concept art but I extended to doing VFX concepts working directly with the FVX team, I did some props and Storyboards for the Cinematics Teams and I did some illustrations for Total War Elysium and UI polish work for the release of Total War: Three Kingdoms and Total War Three Kingdoms DLC.

  • Junior Character Concept Artist at Creative Assembly
    Horsham, United Kingdom
    October 2016 - April 2018

    Historical Character Concept art for Total War: Arena. I most notably created a pitch for 3 new historical factions where I took the lead establishing their Visual style. The only one released of which is Carthage, which you can see on my portfolio here.

  • Storyboard Artist at Dark Psyche
    London, United Kingdom
    July 2016 - November 2016

    Storyboards for 'Crumble' - a BAFTA qualifying short film where I worked directly with the film director and I used the location photography provided to inspire the film. Synopsys: "A mother's idiosyncratic farewell dinner for her 18-year old daughter results in disaster as they confront a decision made in desperation with profound consequences."