I am a Senior Concept Artist specializing in Character and Prop Design, with a passion for world-building. I have a proven track record of creating functional characters in compelling worlds for AAA game studios, both in-house and remotely. With experience in mentoring studio interns and teaching at the university level, I enjoy sharing knowledge and supporting the growth of other artists. Holding a degree in Architecture, I bring a unique design perspective to my work, along with experience in storyboarding to help visualize and structure narratives
Known for my easy-going nature, I thrive in collaborative environments and help foster positive team dynamics. Based in Bulgaria (EU), I am seeking remote or freelance opportunities to contribute my abilities to dynamic projects. With strong communication and problem-solving skills, I am eager to contribute to cutting-edge teams and organizations worldwide.
Clients include Crystal Dynamics, Nexon, Games Workshop, Share Creators and Runwild Entertainment
During this period I worked on multiple CA titles including Total War Warhammer II DLC and Total War Elysium. I Continued doing Character Concept art but I extended to doing VFX concepts working directly with the FVX team, I did some props and Storyboards for the Cinematics Teams and I did some illustrations for Total War Elysium and UI polish work for the release of Total War: Three Kingdoms and Total War Three Kingdoms DLC.
Historical Character Concept art for Total War: Arena. I most notably created a pitch for 3 new historical factions where I took the lead establishing their Visual style. The only one released of which is Carthage, which you can see on my portfolio here.
Storyboards for 'Crumble' - a BAFTA qualifying short film where I worked directly with the film director and I used the location photography provided to inspire the film. Synopsys: "A mother's idiosyncratic farewell dinner for her 18-year old daughter results in disaster as they confront a decision made in desperation with profound consequences."